Entangled Beta is out!


7 days long marathon to submit a game to GameDev.tv jam is finally complete. This is my first proper PC game, so I learned a ton lot during the process. Halfway through it turned out to have a potential for a fully fleshed game, so I stay awake the most of nights to polish it.

How it started
Entangled's idea came from my friend half a year ago. I encouraged him to learn Unity, so he played with it for a couple weeks. He had made a basic proof of concept of two characters binded to same controls, along with the black-white theme. As soon as I saw the Jam's theme I was reminded of my friends idea and directly started to work on it. After many iterations on game design, we landed on what Entangled is now. I plan to discuss the process, theme, and the art of the game will be discussed in a future devlog.

Back to the Jam
I wanted to make every aspect of the game from sounds effects to graphics (can make a devlog on that too), so I only had a stable build two days before deadline. This left me 24 hours to make levels. Despite all of it, I managed to submit a version that had enough content to be considered longer than a demo.

Future plans
As much as I'm happy with it, I plan to release more content to make this game reach it's potential, as I find it to be incredibly satisfying to play and complete levels, and I wish I had more levels to play, however I'm the one making them... This gave me idea to make a level builder for the game and quickly realised this would be essential for this kind of game. So to sum it up

  • More levels!
  • More features!
  • More assets!
  • More lore and encounter levels!
  • A level editor!

Also, first time devlogging! Or any kind of online sharing really! I hope this will help me reach to people that care about original indie games and art. Thank you for reading.

Get Entangled (Demo)

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